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작성자 Isobel 댓글 0건 조회 140회 작성일 24-07-07 03:39

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Variants

Utilize the Unreal Editor's Variant Management UI to enable and manage Variants within your project. To enable this UI, you have to first enable the Variant Manager Plugin installed. Once you've enabled it, you'll be able to view the Variant Manager Panel, which is divided into four columns. On the left-hand column, you'll see a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To remove an Actor click it in the list, and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property you'll see the value that was saved. You can also record the current value by pressing the right-hand side button. Variant will update the value captured and save the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved to your project. When the Variant activates, the Variant will be able call the functions that are available to the bound Actor.

The Variant Manager can be used to capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties can then be automatically bound to Actors. You can also tie the properties of your actors to Variants. If the Variant is set to on the property's value is captured, it will be identical to the Variant's value. If the Variant is off, the property's recorded value won't be updated.

In the Values panel you'll also be able to see the constraints of the Variant that you're currently working on. If your Variant is set at 150% BOM, for example you'll see that the car's model has been set to 150 percent. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.

As with other components of Unreal, Variants can be edited and added to the project. Once you have created the Variant, you need to bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or modify the properties of the actor. To show the Variants in your interface, you can use thumbnail images.

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